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Old Feb 17, 2006, 01:32 AM // 01:32   #1
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Question Should Mesmer Interrupts range be increased?

I would make a poll, but I can't seem to find a button for it.

Anyway, I believe the mesmer interrupt spells should have a range increase. Why?

1) Rangers have a longer range interrupts with a long range bow.
2) Warriors & Rangers have interrupts that are much less energy intensive and also do things like disable a skill for 20 seconds (better for shutdown imo)
3) It's a damn pain that when doing an interrupt, the mesmer has to run in another few metres to try interrupt their spell casters which are usually are the back. To get round this, it usually involves making the mesmer go almost into melee range. Rangers generally don't have so much of a problem with this as they aren't as high priority target.
4) Mesmer Interrupts (apart from cry & leech signet) only interrupt spells.
5) Mesmer Interrupts have a much longer cooldown than ranger and warrior interrupts. So for an effective Mesmer interrupter build you generally need several interrupts whereas a ranger/warrior interrupter can get away with less interrupts and do more damage at the same time (if there are no protections around).

I'm not saying a huge range increase, but I'll say enough so the mesmer doesn't need to run around so much. Right now in my opinion mesmer interrupters are subpar to Ranger interrupters and they need a buff, I think range increase would help a lot to solve this.
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Old Feb 17, 2006, 01:34 AM // 01:34   #2
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uh, NO
if anything the migrane-interrupt mesmers need to be nerfed
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Old Feb 17, 2006, 01:35 AM // 01:35   #3
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Increasing the range of Mesmer interrupt skills would require an increase in all the spells. You aren't doing any good by increasing both since you will still be in the same boat. In any case, you should pay particular attention to where your target is on your radar. If they are right on the edge of the aggro bubble then interrupt away but if they aren't, don't bother. You will end up with a late useless interrupt attempt.
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Old Feb 17, 2006, 01:39 AM // 01:39   #4
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Quote:
Originally Posted by audioaxes
uh, NO
if anything the migrane-interrupt mesmers need to be nerfed
Meh, I never use Migrane with my interrupts. I prefer not to give anyone prior warning that something bad is about to happen to them.

To the OP: I fail to see how increasing the range of mesmer interrupts could somehow make recharge times less painful. And I'm not going to dirty myself with yet another argument about ranger vs. mesmer. I invoke Godwin's Law.
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Old Feb 17, 2006, 01:56 AM // 01:56   #5
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Quote:
Originally Posted by audioaxes
uh, NO
if anything the migrane-interrupt mesmers need to be nerfed
Migraine Mesmers? These guys aren't all that hot to be honest. In fact I rarely ever fear them!

To everyone, my point is that if mesmer interrupts have an increased range (AND KEEPING everyone else's spell range the same), it would be safer to use interrupts and also make the mesmer's life easier to interrupt. It'll basically allow mesmer interrupt from afar from the field rather than running close to the scene of combat (which is what mesmers have to do atm to be in range to interrupt the majority of casters).

I'm surprised no one has mentioned how useful it is for a ranger with the right skills and positioning to have an increased interrupt range compared to other classes.
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Old Feb 17, 2006, 02:00 AM // 02:00   #6
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Mesmers are anti-casters, so it makes total sense for most of their interrupts target only spells.

Range increase is not that big of deal, just pay attention to the map, you can't interrupt EVERY single thing cast so learn to deal with it.

Mesmers have so many interrupts that having a lower cooldown would mean constant interrupt if you had BiP or Offering of blood on you.

Except for knockdown, warriors have only one interrupt per weapon, so 99% of the time at most a warrior will have one interrupt.
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Old Feb 17, 2006, 02:14 AM // 02:14   #7
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mesmer interrupt spells should not have a range increase.

Ranger interrupts are weapon based, where mesmers are caster based.
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Old Feb 17, 2006, 02:15 AM // 02:15   #8
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So if Mesmers are "meant" to be anti-casters, why do they have empathy and so many other warrior/ranger skills? The point I am trying to make, is that as most of their interrupts focus on spells, whereas other interrupts are not, shouldn't the mesmer interrupt abilities be more robust and usable from a similar distance to how rangers are.

Range increase on mesmer interrupts isn't a huge deal, I'm doing fine with my mesmer with interrupts at the moment (if you don't compare it to ranger interrupter), but it would be very nice addition to the interrupt mesmer and allow them to stay out of harms way easier.

Ranger with practised stance, choking gas + IAS = almost constant interrupt already at the moment. Anyway, my post wasn't even suggesting that mesmers should have lower interrupt cooldown.

Warriors have distracting blow. Funny, when I run warrior I usually have knockdown and interrupt ability. Don't forget the massives of warriors with gale at the moment.
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Old Feb 17, 2006, 02:21 AM // 02:21   #9
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Well, mesmer interrupts are far more nasty IMHO than warrior/ranger interrupts. Power Leak? Power Spike? both extremely nasty spells, that only target spells. And your point is? Only way to block an interrupt spell like a mesmer uses is with SpellBreaker ... if you're under an evasion stance, out of line-of-sight (ranger), or not in melee range (warrior): you can't be interrupted by a warrior or ranger. Yes their interrupts can nab signets/skills/attacks and such, but they have other restrictions. Warrior interrupt is PAINFULLY slow unless under attack-speed boost.

Playing my favorite condition-spammer/interruptor build in RA, I was surreptiously beaten up by a signet of midnight mesmer ... who blinded me, and danced after my futile attempts to do anything once he'd done so. Tried to cast a spell I brought? Power spike, 80something damage ... tried to kite, imagined burden. He just owned the pants off me and there was nothing I could do about it.

Honestly, a well played (and properly skilled) Mesmer > all.
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Old Feb 17, 2006, 02:23 AM // 02:23   #10
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You only listed the pros of ranger/warrior interrupts and the cons of mesmer interrupts. Here is a better list:

Pros of Mesmer: More damage, or energy denial in their interrupts.
More variety of interrupts.
Cons of Ranger/Warrior: That ranger annoying you? Hide behind a rock.
That warrior annoying you? Have a monk cast guardian/ aegis.


Basically anything that blocks/evades (distortion, WD, guardian, aegis, wards, etc. etc.) can stop physical interrupts. Each class has its pros and cons, which is why this game is balanced.

So basically on added ranger, no thanks.

EDIT: Person above me beat me to it :/.
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Old Feb 17, 2006, 02:51 AM // 02:51   #11
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Yeah people seem to only look at the cons of the skills they want buffed and only use the pros of the other skills that they're comparing to.

As said before by other posters, there are so many freaking ways to counter ranger and warrior interrupts compared to counters to mesmer interrupts.
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Old Feb 17, 2006, 10:14 AM // 10:14   #12
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I think the range for interrupting is fine. The (minor) additional range of a ranger with longbow is offset by increased travel time for an arrow. Even with favourable winds/read the wind this would be significant when interrupting 1s spells.

The only thing I'd like to see with mesmer interrupts, is that if I use an interrupt skill, I don't want it to queue to be used after what I'm currently just finishing casting, and I don't want to automatically move 5 feet closer to the target because I do happen to be out of range. I'd like it to simply fire on the instant, or fail.

(a mesmer).
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Old Feb 17, 2006, 10:32 AM // 10:32   #13
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Quote:
Originally Posted by nitrile
I think the range for interrupting is fine. The (minor) additional range of a ranger with longbow is offset by increased travel time for an arrow. Even with favourable winds/read the wind this would be significant when interrupting 1s spells.
Also, all Mesmer interrupts have a 1/4 second cast time, while all the Ranger ones are 1/2 second.
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Old Feb 17, 2006, 01:06 PM // 13:06   #14
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And interupting with a Longbow at max range? Thats screaming "please kite me".
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Old Feb 17, 2006, 01:20 PM // 13:20   #15
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Quote:
Originally Posted by Valdaran Longfoot
Mesmers are anti-casters


Oh dear.


/Cast Ineptitude on wammo

Last edited by Veneficus; Feb 17, 2006 at 01:23 PM // 13:23..
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Old Feb 17, 2006, 01:36 PM // 13:36   #16
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Quote:
Originally Posted by xBakox
You only listed the pros of ranger/warrior interrupts and the cons of mesmer interrupts. Here is a better list:

Pros of Mesmer: More damage, or energy denial in their interrupts.
More variety of interrupts.
Cons of Ranger/Warrior: That ranger annoying you? Hide behind a rock.
That warrior annoying you? Have a monk cast guardian/ aegis.


Basically anything that blocks/evades (distortion, WD, guardian, aegis, wards, etc. etc.) can stop physical interrupts. Each class has its pros and cons, which is why this game is balanced.

So basically on added ranger, no thanks.

EDIT: Person above me beat me to it :/.
I should mention Choking gas, incendary arrows (not sure if they still do after patch actually) still interrupt even if they miss or are block.

I'm not saying rangers and warriors interrupts cannot be countered, but you make it sound like as if mesmer interrupts cannot be countered.

Mesmer interrupts are spells themselves, meaning unless you want to cast through backfire, you may as well not try and interrupt. The best thing about mesmer interrupts, are when they occur, the effect is powerful (but not in my opinion hugely powerful)

I should also mention that most of the ranger/warrior interrupts still do a hell of a lot of damage, especially with preparations on rangers, EVEN IF they mis-time the interrupt. Compare that to mesmer interrupts which end up being a complete waste of energy and cooldown time and may as well be a waste of a skill slot for 15 seconds.

Anyway my point is, I would like it if mesmers didn't have to have the hassle of running away from angry warriors and rangers constantly and still try and remain relatively close to the target you want to interrupt (who could happily sit there and not cast spells until migraine is off, whilst you are being beat up). I'm not saying mesmers interrupts don't have their uses, but I'm saying compared to other classes, I cannot help but feel they need some buffing.

You guys can argue that mesmer interrupts are "balanced" as they are, but outside of TA, who really uses interrupt mesmers seriously? There are so many counters to the anti-warrior/ranger counters you usually don't have to worry about it. And needless to say, interrupting as a mesmer when you are being chased or harrassed is pretty hard, and don't forget about positioning too.
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Old Feb 17, 2006, 01:47 PM // 13:47   #17
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never,

dont forget, the ranger still needs to hit his arrows etc...
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Old Feb 17, 2006, 02:39 PM // 14:39   #18
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I think there is nothing wrong with the Mesmer range of interrupts right now. At all. It doesn't need to be increased OR nerfed. If you can play a Mesmer the right way, you need not fear any player. Furthermore, a Mesmer isn't just anti-caster. A good mesmer is anti-anything if played correctly. The right build can take down any character.

Once again, if you have problems playing a Mesmer (like some people have problems playing the "new" Fire Ele) it's a case of not knowing how to build.
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Old Feb 17, 2006, 02:48 PM // 14:48   #19
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Inturrpting Orison with a Ranger Long/Flatbow is next to impossible unless you fire Savage or Distracting show randomly.
With Mesmer Power Spike you alteast have a chance to see it and hit the button as long as they are in your bubble.
Rangers for efficent inurrputs on short casts need to use a Short/Half Moon range, which is in the melee battle which is what you want your Mesmer to aviod right?
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Old Feb 17, 2006, 04:05 PM // 16:05   #20
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Quote:
Originally Posted by Scourgey
I would make a poll, but I can't seem to find a button for it.

Anyway, I believe the mesmer interrupt spells should have a range increase. Why?

1) Rangers have a longer range interrupts with a long range bow.
2) Warriors & Rangers have interrupts that are much less energy intensive and also do things like disable a skill for 20 seconds (better for shutdown imo)
3) It's a damn pain that when doing an interrupt, the mesmer has to run in another few metres to try interrupt their spell casters which are usually are the back. To get round this, it usually involves making the mesmer go almost into melee range. Rangers generally don't have so much of a problem with this as they aren't as high priority target.
4) Mesmer Interrupts (apart from cry & leech signet) only interrupt spells.
5) Mesmer Interrupts have a much longer cooldown than ranger and warrior interrupts. So for an effective Mesmer interrupter build you generally need several interrupts whereas a ranger/warrior interrupter can get away with less interrupts and do more damage at the same time (if there are no protections around).
.
A mesmer and a ranger are two different animals and to compare them makes no sense. A mesmer has instant interupt ablility through walls with a high damage kicker. A ranger onther other hand has to allow for flight time of the arrow for each interupt sometimes I have to shoot off a "feeler" just to get a sense of range and timing. I may have a range of 167 feet with a longbow, or 142 feet with a horn or recurve, but I must zero in my bow, just like a marksmans has to zero a rifle. Your cast range is about 90ft for a garenteed instantanious interrupt sounds like you dont know how good you have it, plus you fast caster! sheesh. When you cast so fast the status bar helps you see what they cast and you just push button a boom you interrupt. When I'm far back I gotta not only be zeroed in, I have to rember the gestures of the target and look for tells cause if the target casting a fast 1 second spell my arrow is gonna take longer than that to get there so I dont even get to use that status bar at the top of screen. You dont have to worry about flight time, line of sight or gotta remember how a bone lich moves his head like a rooster fore he casts deafing roar. Try to interrupt a wurm seige from even 80 feet with a bow, wurm got no body gestures to watch! So, dont think the grass is greener on the other side its not. Cause ranger interrupter and mesmer interrupter are apples and oranges.
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